Units

CNSD Reborn Drip Dummy guide

Projectile-based Small God unit with dash mobility.

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Drip Dummy

Drip Dummy is a Small God unit in CNSD Reborn, unlocked through the DRIP gamepass on Roblox for 300 Robux. It is the only unit in the current playtest that requires a paid gamepass rather than coins, placing it in a different acquisition category from the standard roster. The kit is built around a glowing orb projectile with multiple upgrade paths, plus a dash ability that unlocks up to three charges through the Upgrade Tree.

Appearance

Drip Dummy wears a black jacket covered in the word “DRIP,” with a black T-shirt underneath where the Supreme logo would normally appear — replaced with “DRIP” to match the theme. Black pants and infamous red sneakers complete the look. Through the Upgrade Tree, the character adds MLG glasses and white earpods.

Abilities

M1 — Glowing Orb Drip Dummy creates a glowing orb and throws it toward where your cursor is pointing. The orb has a large spread, meaning it does not travel in a perfectly tight line — it scatters on impact or at range. The player floats for a few seconds if used mid-air. This is the primary damage and utility tool of the Drip kit.

Base orb — bright yellow: deals 10 damage with no special effects.

Upgrade paths (applied via Upgrade Tree):

  • Poisonous Projectiles — orb turns violet, applies 3 stacks of Poison

  • Burning Projectiles — orb turns orange, applies 6 stacks of Burning

  • Explosive Projectiles — orb turns black with an aquamarine glow, explodes on touch for an extra 20 damage

  • Damage: 10

  • Cooldown: 0 (instant)

  • Stamina: 25

M2 — After-Image Dash Drip Dummy dashes in the direction of movement, leaving after-images that disappear shortly after. The player starts with no dashes but can unlock up to three charges through the Upgrade Tree. Once all charges are used, the ability goes on cooldown. Running while activating the dash significantly extends the distance covered.

  • Cooldown: 10 (after all charges consumed)

Role in a 15-player wave

Drip Dummy is a ranged damage dealer with strong mobility. The zero-cooldown M1 orb means you can continuously output damage as long as you have stamina, while the dash gives you the ability to reposition without needing a Jetpack. The orb spread is a trade-off: it is forgiving for beginners but reduces precision against fast-moving targets.

The upgrade path matters significantly. Poisonous or Burning projectiles add status effects that extend your damage over time. Explosive projectiles add burst. If you are running Drip Dummy, pick the upgrade that matches your lobby’s biggest threat — Burning for stacked packs, Explosive for priority targets.

Gamepass requirement

Unlike every other dummy in the playtest, Drip Dummy requires a 300 Robux gamepass (DRIP). This puts it in a different acquisition category. If you are spending Robux, consider whether the 300 Robux gamepass for a single unit justifies the cost relative to other things you could purchase in the playtest. This is not a judgment — it is a note that the unlock method is different.

Upgrade priorities

  • Dash charges first — three charges transforms the M2 from a once-per-wave tool to a constant repositioning ability
  • Explosive or Burning upgrade — depending on whether your lobby needs burst (Explosive) or DoT (Burning)
  • Stamina management — Drip consumes 25 stamina per orb; without stamina investment the kit runs dry mid-wave

Compared to other Small units

Drip Dummy is the only Small God unit currently documented, making direct comparison with standard Small dummies difficult. At 300 Robux, it is a premium purchase. The kit rewards players who can aim and manage stamina simultaneously. If you main ranged characters in other games, Drip Dummy will feel familiar. If you prefer close-range combat, Heavy or Rocket Dummy offer more straightforward lane presence.

For tier rankings, see the starter tier list.

FAQ

Frequently Asked Questions

Quick answers players ask during the playtest.

How do I unlock Drip Dummy?

Drip Dummy requires the DRIP gamepass on Roblox, purchased for 300 Robux. It is the only unit in the playtest that requires Robux rather than coins.

What does the orb upgrade do?

The orb upgrade changes the orb's effect: Poisonous adds 3 stacks of Poison, Burning adds 6 stacks of Burning, and Explosive adds an on-hit explosion dealing 20 extra damage.

How many dash charges does Drip Dummy have?

Drip Dummy starts with zero dash charges. The Upgrade Tree unlocks up to three charges.

Is Drip Dummy worth 300 Robux?

That depends on your playstyle and budget. Drip Dummy is a premium ranged kit with strong mobility. Compare it against other Robux purchases in the playtest before committing.

What is Drip Dummy's role in a wave?

Ranged damage dealer with dash mobility. The orb is the primary tool; dash is for repositioning and escaping crowded chokepoints.